ATHLETIC


The radiation in the air weakens muscles and bones. As a result, muscle degeneration has set in. Even simple physical tasks have become impossible.

METHOD

  • BASE GAME: PROFESSIONAL SPORTS

    • Prerequisites - NONE
    • “Only the strong survive”
      • Reach level 8 in the Professional Sports career.
  • AMBITIONS: FIREFIGHTER

    • Prerequisites - Ambitions Expansion
    • "The difference between a man and a boy is, a boy wants to grow up to be a fireman, but a man wants to grow up to be a giant monster fireman." Jack Handy
      • Reach Level 10 of the Firefighter Profession
  • SHOWTIME: PROFESSIONAL ACROBAT CAREER

    • "Dance into the fire, that fatal kiss is all we need"
    • Prerequisites - Showtime Expansion
      • Reach level 10 of the Acrobat Profession

RESTRICTIONS

BASE GAME
  • Exercise Tones
    • Sims can only use Basic Training workout tone when exercising.
  • Moving Build Mode objects
    • Fireplaces must adhere to buy mode object athletic restrictions.
    • You may place and move all other build mode objects without athletic restrictions.
  • Moving Buy Mode objects
    • IF the ENTIRE visible object fits INSIDE a single square - you may move it or place it back into your family inventory or personal inventory once placed on the lot. If you place it in your family inventory aka Black Hole, you may never touch it again even after athletic restrictions are clear. If Business is clear single square object MAY be sold.
      • Look at a top down view of the object - the entire visible item has to fit within one block. Ignore the green footprint for this.
      • Examples:
        • The beehive
        • Dart boards
        • Highchairs
    • OR - if the entire visible object has a placement footprint that is 2 half green squares or less wide, and 2 full green squares or less deep - you may move it or place it back into inventory once placed on the lot.
      • Examples:
        • Bicycles
        • Some standing floor lamps
        • Toddler Skill toys
    • You can find a comprehensive list here.
    • Sims may not move Buy Mode objects larger than described above from where they were originally placed on the lot. They may not put them in their family or personal inventory.
    • Sims may not sell Buy Mode objects (restricted by Business) that are larger than the above described definitions. (You may still buy, move, and delete Build Mode objects, regardless of size with the exception of the fireplace.)
    • Sims may carry no more than 3 items in their inventory at any one time, with the exception of items that cannot be removed, like beepers and the like. If it is stuck in your inventory and you cannot use your cursor to remove the item and place it elsewhere on the lot - it does NOT count toward your 3 item limit.
      • If your Sim is a ghost, the urn does not count as one of these 3 items.
      • Sims attempting to lift Business via the Multinational Conglomerate method do not count overseas items towards this limit, as they have designated porters to carry the excess items.
    • You may not have a vehicle in your inventory while at home - it must be placed on a parking space.
    • Your Sim will naturally pick the vehicle up while travelling (for example, to work, or to a lot within the network). That's OK. But as soon as they get home, it has to go on a parking space.
    • If a Sim receives a car as a career reward, it cannot be placed unless there is a free parking space. As a career reward, you may bring it out of family inventory once you have a free parking space for it.
  • If a spouse moves in with more than three items in their inventory, you must downsize them immediately upon moving them in. Any items whose restrictions have not been lifted must be sold. You may sell these items even if Business has not been lifted. They are considered part of their "dowry."
    • Exception - Vehicles:
      • If your spouse comes into the household with a vehicle, you MAY keep it if you don't currently have a vehicle on the lot or if governing restrictions have already been lifted.
      • The vehicle must be placed on a car parking space, and kept there when sims are at home and not using it.
  • Earned skill master plaques must be placed on the lot, in the family inventory or sold if Business had been lifted.
  • Career reward items (like the Minus 1 Kelvin refrigerator or the police cruiser) may be taken out of family inventory and placed on the lot once their individual restrictions have been lifted. They may not be moved after they have been placed if they are larger than 1 square or 2 half squares.
  • Sims may not attend sporting events or participate in the Amateur Olympics.
    • Sims may participate in employment opportunities that require a high athletic skill to complete successfully like the Military physical fitness test and the Athletic "show em how it's done" type opportunities.
  • SKILL BUILDING ITEMS AND ACTIVITIES:
    • ALLOWED - you may use these objects on your home lot, and you may do these activities while at work.
      • Baseball
      • Foot-and-hand Ball
      • Jog only to and from your network locations and work (except the non-rabbithole community lot until that lot's restrictions are clear), restricted by Military.
      • Stereo
      • TV (Must have Science. Entertainment and Communications governs when you can use the TV.)
      • Fighting burglars and other bad guys
      • Practice Illicit Activities work tone (Criminal career)
      • Use Workout Facility work tone (Law Enforcement career)
      • Workout in Gym work tone (Professional Sports career)
    • NOT ALLOWED - you may not build or use these items or participate in these activities at all until Athletics is cleared.
      • Treadmills
      • Bench Press
      • Swimming pools (also restricted by Medical; outdoor pools are further restricted by Naturalist and Symphonic).
      • Going to the beach/swimming in the ocean (also restricted by Medical, Military, Naturalist, and Symphonic).
      • Going to the Gymnasium
      • Train other Sims in Athletics
      • Leap in Arms interaction
      • Using any exercise equipment away from the home lot.
        • NOTE: Even after lifting Athletics, Business restricts how many athletic items you may have.
  • WORLD ADVENTURES
    • ALLOWED
      • You MAY read the Martial Arts book to learn the first 3 levels of the martial arts skill.
    • NOT ALLOWED
      • Dive Wells
      • Pushable Statues
      • Rubble Piles
      • Rotating Doors
      • Training Dummies
      • Board Breakers
      • Sparring
      • Opening Sarcophagi
    • You may not own a storage chest (also restricted by Business, Military, and Politics; owning more than one chest is further restricted by Alien Technology). Note that storage chests, alchemy cabinets, and similar are considered identical for this purpose (you cannot have a storage chest and an alchemy cabinet until you lift Alien Technology as well).
    • Sims may not Zeneport places (also restricted by Military)
  • AMBITIONS
    • NOT ALLOWED
      • Trampolines
      • Except for the sim in the Firefighter Career attempting to clear Athletics, no sim may go inside the Fire Station.
  • LATE NIGHT
    • Items received as celebrity perks must be left in family inventory. (After Athletic is lifted, you are still bound by other governing restrictions regarding celebrity perk items. You also may not take out any perks you got before lifting Athletic. To sell celebrity perks you receive after lifting Athletic, you must have Business lifted.)
  • GENERATIONS
    • ALLOWED
      • Hopscotch Court (Only one allowed on the lot until Business is clear.)
    • NOT ALLOWED
      • The stroller may not be used.
    • SLEEPING BAGS - either have to stay where they are placed on the floor, OR they may be carried in a sim's inventory. You must choose which way you will do this upon the purchase of the sleeping bag.
      • If you choose to carry the sleeping bag in the sim's inventory, it takes up one of the three inventory slots BUT you can choose to lay out the sleeping bag each night where ever you need to and immediately go to sleep in it. Immediately upon getting up after sleeping, the bag MUST go directly back in inventory. When ever you are not sleeping in it, it must be there.
      • If you choose to leave it in place on the floor, it cannot be moved until Athletics is cleared and it cannot be sold to get it out of the way.
  • PETS
    • May not ride horses.
  • SHOWTIME
    • ALLOWED
      • Chin Up Bar
    • NOT ALLOWED
      • Executive Putters
      • Electro Dance Spheres
      • Golf Driving Ranges
      • Mechanical Bulls
  • SUPERNATURAL
    • You may not own an alchemy cabinet (also restricted by Business, Military, and Politics; owning more than one cabinet is further restricted by Alien Technology). Note that storage chests, alchemy cabinets, and similar are considered identical for this purpose (you cannot have a storage chest and an alchemy cabinet until you lift Alien Technology as well).
  • SEASONS
    • ALLOWED
    • NOT ALLOWED
      • Roller or Ice Skating Rinks
      • Ice Skating on ponds
      • Snow Boarding
      • Playing with the Soccer Goal set
      • Throwing Snowballs or Water Balloons
      • Building Igloos - (See Naturalist about USING igloos.)
  • UNIVERSITY LIFE
    • ALLOWED
      • Kicky Bags
      • Frisbees
      • Soccer Balls
    • NOT ALLOWED
      • Ping Pong Tables
      • Playing a college sport at the Stadium.
      • Taking a class in Athletics. (Classes also restricted by Education.)
  • ISLAND PARADISE
  • INTO THE FUTURE
    • NOT ALLOWED
  • STORE CONTENT
  • LIFETIME REWARD RESTRICTIONS
    • All Weather Champion
    • Equine Zen
    • Fast Metabolism
    • Lungs of Steel (also restricted by Medical)

Once a sim joins the hall of fame from the “Mutant League Football” arena, they invent new training techniques to overcome the muscle degeneration set in by the disaster. All Athletic restrictions are lifted.