BUSINESS

The chaos in the region set off by the power plant explosions has broken down the basic economic fabric of society. The value of a Simoleon varies wildly from place to place. All major markets have destroyed or looted dry. With the economy of the region in shambles, people are unwilling to ‘go shopping’. The only thing that sells well are stories from survivors, as media outside the region is hungry to know what happened and what it is like to live in such a land.

METHOD

  • BASE GAME
    • Prerequisites - None
    • “Your money is no good here”
      • Reach level 10 in the Business career
  • UNIVERSITY LIFE: SPORTS AGENT
    • Prerequisites - University Life Expansion
    • "Show me the money!"
      • Reach level 10 of the Sports Agent Career
  • WORLD ADVENTURES: MULTINATIONAL CONGLOMERATE
    • Prerequisites - World Adventures Expansion
    • "I've been everywhere, man, I've been everywhere."
      • Reach Level 3 Visa in all three overseas countries.
        • The Sim pursuing this lift may travel overseas regardless of any other restrictions. She has special dispensation to try and re-establish ties with trading partners that may be less affected by the Apocalypse.
        • For the Sim pursuing this lift, there is no limit to how many items acquired overseas that the Sim may carry in her backpack, regardless of whether or not Athletic has been lifted (several porters are assigned to assist the Sim). However, you may not remove any such items from the backpack until Business is lifted, except to sell them (see below). If Sims fails to lift this restriction, if Athletic is still in effect they must immediately remove all excess items to the family inventory "black hole". Similarly, the moment Business is lifted (for example by reaching Level 3 Visa in all three countries), if Athletic is not lifted they must immediately remove all excess items to the family inventory "black hole" - in each case, reducing down to 3 items as per normal Athletic restrictions.
        • While overseas, the Sim pursuing this lift may purchase and eat dried food, regardless of whether or not Culinary has been lifted. She has been supplied with emergency rations for this purpose.
          • A vampire Sim pursuing this lift may purchase up to 3 plasma fruit just prior to embarking on an overseas trip, and may freely raid the overseas fridges for plasma related foods.
        • Weekly stipend: Once per week, you may sell up to $2500 worth of overseas items from your backpack as payment for your services when you return home; you may sell them after the mob takes your money (if Criminal is still in effect), as the mob does not wish to risk offending their overseas peers.
        • Any remaining objects in excess of the $2500 weekly stipend allowance must remain in your backpack until you complete the business career at which point they all must be sold immediately upon returning home (Or removed and blackholed if you fail to lift business).
        • No items may be kept with the exception of any gnomes you find while traveling. They must be released onto your property.

RESTRICTIONS

  • BASE GAME
    • Your Sims may not become business partners.
    • Your Sims may not purchase community lots (also restricted by Politics).
      • Once Business (and Politics) is lifted, you may only purchase lots that are otherwise unrestricted.
      • Once purchased, you may purchase updates for your lot but all items must conform to all other restrictions still in effect. (Architect, Medical)
    • Your Sims may not hire service Sims of any kind. (Also restricted by Master Thief and Espionage.)
    • You may not sell buy mode items, crafted items, fruits, vegetables, or fish via the buy or build tab. (You may still sell build mode items such as walls, windows, and stairs.)
    • Your Sims may not use the “sell” interaction with objects. (Such as completed paintings, workbench, or crafted items.)
    • Your sim may not sell anything via the buy/build menu or through the sell spot in their personal inventory.
      • Your Sims ARE allowed to finish writing novels and collect the royalties.
      • You ARE allowed to "sell" $0 cost items like the newspaper via your sell window in Personal Inventory.
    • Your sim may not purchase or sell books at the book store. (Also restricted by Journalism.)
    • Your sim may not purchase or sell goods, fish, or produce at the grocery store. (Selling fish or produce is also restricted by Naturalist.)
    • Your sim may not order food from the delivery menu. (Also restricted by Culinary, Master Thief and Espionage)
    • Sims ARE allowed to purchase meals and drinks at cafe's and restaurants if Culinary has been cleared.
    • The family may only have one each of the following items
      • Book Case (also restricted by Journalism)
      • Radio
      • Treadmill (restricted by Athletics)
      • Bench Press (restricted by Athletics).
      • Easel
      • Acoustic Guitar
      • Chess Set
      • Toy Oven if Culinary has been cleared.
      • See Expansion specific restrictions for further items that may be allowed.
    • ALL sims in the household may use the book case, radio, easel, chess table, and athletic equipment. Only sims in the Music careers may use the guitar until Entertainment and Symphonic have been lifted
  • BUILD AND BUY ITEMS
    • You must adhere to Architect rules on what you may buy and build.
    • BUY MODE:
      • You may purchase 7 buy mode items per week. These can be purchased all at once or spread out through the week.
      • Every Monday your 7 buy mode items reset. If you don't purchase all 7 during one week they are forfeit.
  • BUILD MODE:
    • You may not place more than FOURTEEN items from EACH build mode CATEGORY EACH WEEK. (ie. 14 wall sections, AND 14 panels of paint, AND 14 squares of flooring, etc.) Deleting something counts against your 14 item limit. (ie. If you have DELETED 14 sections of fencing, then you may NOT then place 14 sections of fencing until the next week.
    • Ignore this rule on the first day of the challenge unless you have purchased a pre-built lot.
    • There is no limit on WHEN you may purchase your buy mode items during the week. It resets every Monday. Any amount toward the 14 limit not purchased before Monday are foreit.
  • WORLD ADVENTURES
    • Sims may not purchase anything from the special merchants or the merchant registers. (Purchasing food is also restricted by Culinary.)
    • You may not purchase a vacation home. (Travel is further restricted by: Politics, Espionage, Military, and Symphonic. Forensics is also needed for Teens and Elders with less than 10 athletic skill.)
    • You may not own a storage chest (also restricted by Athletic, Military, and Politics; owning more than one chest is further restricted by Alien Technology). Note that storage chests, alchemy cabinets, and similar are considered identical for this purpose (you cannot have a storage chest and an alchemy cabinet until you lift Alien Technology as well).
  • AMBITIONS
    • Your sim may not register as self employed. (May also be restricted by Military, if the City Hall is not in your Network)
    • Sims may not purchase anything from the Consignment store.
      • Exception: on the very first day of the challenge, you are allowed to purchase skill books from the consignment store.
      • Your sim may not sell items at the Consignment store.
  • LATE NIGHT
    • You may not sell items you receive as celebrity perks.
      • Items received as celebrity perks must be left in family inventory and handed over each week to the mob. (sell them then zero out your cash).
  • GENERATIONS
    • You may only have one hopscotch court.
    • You may not sell items you receive from other sims as gifts (also restricted by Espionage).
      • Gifts received must remain in your family inventory and handed over each week to the mob. (sell them then zero out your cash)
  • PETS
    • You are allowed only one pet toy
    • You may not purchase anything from the pet store.
    • You may not adopt a pet.
      • If your pet is a level 10 Hunter and you are trying to get a mate to breed with it this restriction is waived.
    • You may not place a pet for adoption unless it is a level 10 hunters or it has three of the following traits:
      • Aggressive
      • Genius
      • Hunter
      • Loyal
      • Neat
      • Non-destructive
      • Quiet
  • SHOWTIME
    • The family may only have one chin up bar.
    • Performers may only perform for tips on their home lot (also restricted by Espionage).
    • Sing-a-Grams may only be performed on household members or relatives unless it is a work order (also restricted by Espionage).
    • Magician tricks may only be performed on household members or relatives except for performances (also restricted by Espionage).
  • SUPERNATURAL
    • Sims may not purchase anything from the Elixir store.
      • Exception: on the first day of the challenge, you are allowed to purchase skill books from the Elixir store.
    • You may not own an alchemy cabinet (also restricted by Athletic, Military, and Politics; owning more than one cabinet is further restricted by Alien Technology). Note that storage chests, alchemy cabinets, and similar are considered identical for this purpose (you cannot have a storage chest and an alchemy cabinet until you lift Alien Technology as well).
  • SEASONS
  • UNIVERSITY LIFE
    • Refer to the Founder options under University Life rules for special buy and sell rules for your founder at University.
    • Sims may not purchase soda or candy from vending machines. (Also restricted by Culinary)
    • Sims may not pay to play video games at the comic book store.
    • Sims may not purchase books, comic books, groceries, or other goods.
    • Sims may not request extra funds from the Administration building.
  • ISLAND PARADISE
  • INTO THE FUTURE
    • Sims may not get lottery tickets in the present or check lottery tickets in the future.
  • STORE CONTENT
  • LIFETIME REWARD RESTRICTIONS
    • Entrepreneurial Mindset
    • Haggler
    • Hotel Mogul (also restricted by Politics, Espionage and Military)
    • Inheritance
    • No Bills Ever (also restricted by Criminal)
    • Office Hero
    • Opportunistic (also restricted by Master Thief)
    • Professional Simoleon Booster
    • Suave Seller
Once an economic leader from the family rebuilds the economic structure of the region, the business restrictions are lifted. Sims are no longer restricted to limited buying. The Business restrictions are lifted, and there is a boom in the economy as supply and demand fuel a healthy free market. Business is now Open!