CRIMINAL


The local organized crime family has taken advantage of the lawlessness in the region to set up a protection racket. Joey "The Comb" and his goons force people to pay hefty sums to ensure nothing "bad" happens to what few possessions they have left. While some try to fight the mob, most just give in and pay.

IMPORTANT NOTE:

The Criminal career suffers from a "promotion after midnight" bug. Every time you are promoted on a shift that spans midnight, the next day of work you will receive no credit for working until midnight passes (it will say "Going to Work") although you will still be considered missing work if you do not go in. It may also cause you to have to go in on days that you do not work. YOU ARE NOT PERMITTED TO USE CHEATS OR MODS TO AVOID THIS. In particular, you cannot use Master Controller to force your Sims to go to work or to reset Job Performance to where it was before. This is because mod-less players would be unfairly disadvantaged if this were allowed. Of course, nobody is policing your private games - do what you like there - but please respect this for tournament purposes.

We now return you to your regularly scheduled discussion of the Criminal restriction.

METHOD
  • BASE GAME: CRIMINAL-EMPEROR OF EVIL
    • Prerequisites - NONE
    • "Nice place you have. I'd hate to see anything bad happen to it."
      • Reach level 10 of the Criminal -Emperor of Evil career branch
      • NOTE: If you get arrested you do NOT have to quit your job. Getting arrested during the Criminal career tracks is part of the job. You may make friends while in jail, or work out. Treat it as if you are at work while there.
  • SUPERNATURAL: SCAM ARTIST
    • Prerequisites - Supernatural Expansion
    • "You've got to know when to hold 'em, know when to fold 'em, know when to walk away, and know when to run."
      • Reach Level 10 in the Scam Artist branch of the Fortune Teller Career


RESTRICTIONS
  • BASE GAME
  • Sims struggle to make their mob payments and aren't willing to just give their money away.
    • Mooching money from other sims is restricted.
  • Sims are very uptight and worried because of the rampant crime in the town. They just can't get comfortable.
      • You may not buy or use chairs/couches that have more than a +1 Comfy Moodlet Boost.
      • You may not buy or use beds that have more than a +2 Well Rested Moodlet Boost. (See Paranormal for more restrictions on bed comfort.)
  • Sims must turn over all their remaining funds to the mob each week so they will leave them alone – otherwise known as protection money - protection from the mob money!
    • Each week, on Monday before midnight and after you have finished your building and buying for the week, open your family inventory and delete everything in it with the exception of any career rewards that you want to keep, and then use the familyfunds cheat to reduce your funds to 0.00. Open the cheat console by holding down Shift, Ctrl and C at the same time. Type in "TestingCheatseEnabled True" (without the quotes) and enter. Then type in "FamilyFunds simlastname 0" (without the quotes and where simlastname is the last name of your family) and press enter. Your funds should now be set to 0 simoleons. Alternately, you are allowed to use MasterController to fund away the money. And if you really don't want to use cheats, buy something from buy mode that is equal to your total funds and place it in your black hole to reduce your funds to 0.
    • Note that this begins the very first Monday - that is, the day after your founder returns from University (or the second day of the challenge, if you have the We don't need no education handicap). There is no one-week grace period, as was the case in previous incarnations of the rules.
  • WORLD ADVENTURES
    • You must pay protection while in vacation worlds. At the end of your vacation you must pay the mob as if you were living in your home world - yes the mob gets it all.
      • Exception: A Sim attempting to lift Business via the Multinational Conglomerate method need not pay protection money while overseas, and they are permitted to sell up to $2500 overseas objects at home once per week after paying the mob. The various international criminal organisations see more opportunities by restoring the business network than by disrupting it, and have agreed to a temporary truce.
  • AMBITIONS
  • LATE NIGHT
  • GENERATIONS
  • PETS
  • SHOWTIME
  • SUPERNATURAL
  • SEASONS
  • UNIVERSITY LIFE
    • Pay $100 simoleons per day per family sim present. Payable on the day you are to head home from your time at University. The government has cut a deal with mob so your protection money is subsidized and you don't have to fork it all over while on government property.
  • ISLAND PARADISE
  • INTO THE FUTURE
    • Sim may not own a Dream Pod bed (also restricted by Paranormal)
  • STORE CONTENT
    • Sharper Sim Foot Massage Chair
    • Sharper Sim's Super Sleeper
    • Solace Snugabunny Baby Swing (also restricted by Entertainment)
  • LIFETIME REWARD RESTRICTION
    • No Bills Ever (Also restricted by Business.)
    • Carefree

Once a member of the family rises to the top of the underworld, they become part of the 'family'. While they do not get a cut of the profits, they no longer have to pay any protection money - the Criminal restrictions are lifted.