ESPIONAGE


The entire region is devastated. Zombies, bandits, motorcycle gangs, and even fans of Master of Orion 3 roam the land, mercilessly taking from those that try to rebuild. Locked behind closed doors and barred windows, many pray that the evils roaming the wastes never find them. When something starts banging at the door and eerie shadows loom through windows, terror grips the heart. Is that a call for help? Is someone begging for their life, hoping, praying that someone will save them? Or worse - could it be a group of bandits, waiting for someone to unlock their door so they can break in and take whatever they please? Everyone's afraid of what's waiting for them outside.
Sims have no choice but to make do with the limited goods provided by the only trusted supplier in the region. People sit and hope, waiting for the day when they can trust again. No one asks questions and no one exchanges packages. Sims do not venture from their homes without an escort, except to go to work or school.

METHODS

  • BASE GAME: Law Enforcement - International Super Spy
    • Prerequisites - NONE
    • "Trust no one."
      • Reach Level 10 in the International Super Spy branch of the Law Enforcement Career
  • AMBITIONS: PRIVATE INVESTIGATOR PROFESSION
    • Prerequisites - Ambitions Expansion
    • “Here's what happened” Mr. Monk to Sgt. Stottlemyer
      • Reach Level 10 of the Private Investigator Profession

RESTRICTIONS

  • BASE GAME
    • Computer Use: (see the Science and Communications categories for more computer restrictions)
      • Sims may not chat online, surf the internet, blog, or make forum posts. These are social actions, and you don't want to draw the attention of the wrong people.
    • Visiting Sims:
      • Military governs who can be invited to your lot and when.
      • You must have a friends or better relationship with visiting sims to let them in the house.
      • You must have a friends or better relationship with sims you visit in order to go into their house.
      • You can only visit their lots between the hours of 6 am and 7 pm.
      • If neighborhood sims have stuff outside (living in a tent with all their stuff on the lawn), you can interact with the stuff to do things like repair broken items or upgrade them, play chess, paint, even write a novel. But it all has to be done in accordance with whatever restrictions remain in place, and within the time restriction - so you really have to watch the clock.
      • Sims may not throw parties of any kind or attend parties thrown by other sims (also restricted by Entertainment)
    • Neighborhood and Community Lots:
      • You are restricted to visiting only the lots in your Network until Military is clear. Refer to Military for your Network definition.
        • When you visit community lots in your Network your actions there are still restricted by whatever other challenge rules still remain in place (eg: no eating if Culinary has not been lifted, no talking to paparazzi, etc).
      • Once Military is clear, sims may visit community lots or neighbors outside their Network but they must take a friend or family member as an escort, at least Teen in age, using the "go with" interaction - except for going to perform their job.
      • If your sim has jobs to perform in the community, such as a doctor holding a vaccination clinic, a Film - Director scoping out filming locations, a Fire Fighter going to a burning building, etc. - you may do these things without restriction. This is your job and you are afforded protection.
      • Sims MAY complete work opportunities, lectures and business meetings without an escort
      • Sims attempting to lift Business via the Multinational Conglomerate method may freely travel while overseas, including entering the houses of strangers; they have been given special dispensation for this purpose as well as appropriate escorts.
    • Teens, Elders, Children and Infants:
      • Teenage and Elder sims that have less than 10 Athletics may not leave the lot for any reason, including going to work or community lots (Elder sims are also restricted by Forensics)
      • Elder sims may move out of the household regardless of their Athletics skill if Forensics and Military restrictions are lifted.
        • If only Military is lifted they can move out regardless of their Athletic skill provided they move out with an Adult or Young Adult.
      • Teenage sims can go to High School without penalty if Education restrictions are lifted.
      • Child sims may only leave the lot for school. They must come home immediately after school and may not stay to tend to bug cages or other opportunities.
      • Child sims may not go over to friends' houses after school. (Also restricted by Military and Education).
      • Neither Child sims or Childish sims may play tag with anyone not a Friend or higher relationship.
      • Infant and toddler sims may not leave the lot at all.
      • You may not socialize with child sims outside your household unless you are visiting their house.
      • If a child sim automatically visits your lot you must immediately send them home.
    • Other:
      • Sims may not socialize with Service Sims (mail carriers, butlers, maids, etc) at all.
      • Sims may not hire Service Sims. (Like the mail carrier, the butler, the maid, etc - also restricted by Master Thief and Business.)
      • Sims may not look through the telescope during the day. (Also restricted by Science and Symphonic.)
      • Your sims may not purchase burglar alarms or fire alarms.
      • Your sims may not use the "Emergency" tab on the phones.
      • Your sims may not choose "Call Police" during a robbery if they happen to click on themselves.
      • Your sims may not choose "Call Fire Department" if they happen to click on themselves during a fire.
      • Your sims may not call the police to look for runaway teens.
      • Your sims may not donate money to charitable causes. (You don't trust that they're not some sort of scam).
  • WORLD ADVENTURES
    • Sims may not travel abroad for adventures. (Also restricted by Military, Symphonic, and Politics.)
      • Exception: Sims attempting to lift Business via the Multinational Conglomerate method may travel abroad, but they must do so alone.
      • Please refer to World Adventures for restrictions while visiting other lands.
    • Sims may not learn the Nectar making skill. (Making Nectar is also restricted by Culinary and Naturalist.)
    • Sims may not purchase the fortune cookie factory or make fortune cookies on community lots.
  • AMBITIONS
    • Sims may not purchase a Gnubb set or play Gnubb.
    • Note that Professionals (Firemen, Stylists, etc) are not considered service Sims. You may interact with them freely.
  • LATE NIGHT
    • Sims may not socialize with Paparazzi at all.
      • Exception - Sims in the Film Actor or Film Movie Director careers MAY "draw attention" of the paparazzi, but that is the only interaction they may choose with them. (Also restricted by Entertainment.)
    • Any gifts you receive for being a celebrity must be placed into your family inventory and left there.
      • NOTE: You are not allowed to remove any gifts from your Family Inventory even after this restriction is lifted. The only exception is Blingaboo magic gnome - you can keep it for scoring purposes.
  • GENERATIONS
    • Children and Teenage sims may not go to boarding school. (Also restricted by Education, Military, and Politics.)
    • Teen sims may not break curfew at all.
    • Adults may not leave on the "free" vacation. (Also restricted by Military, Symphonic, and Politics.).
    • Adults may not teach teen sims to drive. (Also restricted by Education and Military)
    • You may not give other sims flowers. (Also restricted by Naturalist.)
      • If another sim gives you flowers, you must put the vase with the bouquet into your family inventory for the rest of the challenge. (Also restricted by Naturalist.)
    • Sims may never use the Young Again Potion made with the Chemistry Set or the Young Again Lifetime Reward on a sim living in the household.
      • Once Espionage is clear, Sims MAY use the Young Again Potion or the Young Again Lifetime Reward on any NPC sim or a sim married into the household but only on the first DAY they are moved in. (also restricted by Paranormal)
  • PETS
    • You may not adopt pets from your neighbor (also restricted by Military)
      • Horses are further restricted by Politics
    • Before a pet can be placed for adoption, you must have one Unique Best Friend for each pet you wish to place. If you have two pets, you must have two Best Friends.
  • SHOWTIME
    • Any gift you receive for Sing-a-Grams must be placed into your family inventory and left there.
    • Performers may only perform for tips on their home lot (also restricted by Business).
    • Sing-a-Grams may only be performed on household members and relatives unless it is a work order (also restricted by Business).
    • Magician tricks may only be performed on household members or relatives except for performances (also restricted by Business).
    • You may only perform gigs if you get an Opportunity to do so. You may not ask a Proprietor to get a gig without the Opportunity (also restricted by Entertainment).
  • SUPERNATURAL
    • Sims may never use the Fountain of Youth Elixir on a member of the household. This restriction is never clear.
      • Once Espionage is clear, sims MAY use the Fountain of Youth Elixir on any NPC or on a married in member of the household but only on the DAY the are married in. (Also restricted by Paranormal)
  • SEASONS
    • Sims may not participate in online dating. (Also restricted by Science, Communications and Entertainment)
    • Your sims may not attend any of the seasonal festivals. There is too much crime and chaos in the region for local authorities to permit that kind of large scale, public gathering. (Also restricted by Military and Entertainment.)
    • Gifts
      • You may not give gifts to other sims.
      • Any gifts given to you must be left in Family Inventory for the rest of the challenge.
        • NOTE: You may not remove any gifts from your Family Inventory even after this restriction is lifted.
      • Any gifts you receive that land in your personal inventory must be placed into your family inventory and left there.
  • UNIVERSITY LIFE
  • ISLAND PARADISE
  • INTO THE FUTURE
    • Sims traveling into the future may not visit their descendants at their homes until they have met them in public and gotten know to them better (must be friends or better to enter their dwellings).
  • STORE CONTENT
  • LIFETIME REWARD RESTRICTIONS
      • Beloved Animal
      • Fearless Foals
      • Festival Frequenter (also restricted by Military)
      • Fireproof Homestead
      • Friend of the Herd
      • Honorary Degree (also restricted by Education, Politics and Military)
      • Hotel Mogul (also restricted by Business, Politics and Military)
      • Inappropriate in a Good Way
      • Jetsetter
      • Long Distance Friend
      • Prepared Traveler
      • Raised by Wolves
      • Super Nanny
      • Uncharted Island Map (also restricted by Military and Naturalist)


Out of the shadows shines a light. While they work in secretive and mysterious ways, the recently re-instated SCIA brings trust back into everyday living. With thoroughly checked out agents filling the ranks, operatives are sent out to clearly distinguish friend from foe. Information travels quickly and soon everyone knows who is trustworthy and who is not.

As the paranoia fades, a sense of community blossoms. Sims ask questions of their neighbours to learn about them. Gifts are no longer looked upon with suspicion. No longer paralysed with worries about bandits and looters, Sims find ways to furnish their homes more comfortably. The Law Enforcement - International Super Spy restrictions are lifted.