FORENSICS


The combination of stress of living in fallout with the lingering radiation in the air has had a terrible effect on the minds of the elderly. Older minds decay faster and senility sets in early and badly. Surviving to elder hood in this new world is both a blessing and a curse.

METHODS

  • BASE GAME: Law Enforcement - Dynamic DNA Profiler branch to lift this restriction
    • Prerequisites - NONE
    • "Go ahead and call for help, nobody will listen."
      • Reach Level 10 of the Dynamic DNA Profiler branch of the Law Enforcement Career
  • UNIVERSITY LIFE: VIDEO GAME DEVELOPER-ARTIST
    • Prerequisites - University Life Expansion
    • "Video killed the radio star, video killed the radio star, in my mind and in my car."
      • Reach level 10 in the Artist branch of the Video Game Developer career.

RESTRICTIONS

  • BASE GAME
    • Once any Sim grows into an elder, you may no longer issue any direct commands to them, nor cancel any of their actions. You may still cancel actions that would otherwise break another restriction (such as playing computer games). You may also direct an elder to quit their job if they happen to miss a day of work with the Master Thief restriction still in effect.
    • Elder sims that have less than 10 Athletics may not leave the lot for any reason, including going to work or community lots. (Also restricted by Espionage)
    • Elder sims may not be directed to move out. (Also restricted by Military)
      • If Military is clear, an adult or young adult sim moving out may take an elder with them regardless of their Athletic Skill.
    • Another sim may direct elders by calling them to a meal, asking them to watch TV, play chess, cuddle on the bed, etc.
  • WORLD ADVENTURES
  • AMBITIONS
  • LATE NIGHT
  • GENERATIONS
  • PETS
    • Elder pets are bound by all Forensics rules
    • Elder pets with less than 10 hunting skill may not leave the lot for any reason
  • SHOWTIME
  • SUPERNATURAL
  • SEASONS
  • UNIVERSITY LIFE
  • ISLAND PARADISE
  • INTO THE FUTURE
    • Elders may not travel to the future. Their minds are already compromised and the trauma of time travel would kill them outright. (Also restricted by Alien Technology )
      • If your sim turns elder while in the future, they may not come home. If you do not have family or an heir in the past to continue the challenge, you loose the challenge outright because you were not able to restore the world.
      • Children born to the heir in Oasis Landing may not travel back to the home lot in their parent's time without the parent going along. These children ARE able to lift restrictions and they ARE able to be heirs or spares - but you lose the challenge if they get stuck in the future.
  • STORE CONTENT
    • NOT ALLOWED
      • TBD
  • LIFETIME REWARD RESTRICTIONS

Once a bright and resourceful Forensics examiner is produced from the family, a push to help the Elderly remember details of crimes in order to testify or confess begins. Soon the senility is reversible and preventable. The Forensic restrictions are lifted.