MASTER THIEF


With government regulators unable to enforce fair labour laws and the remaining businesses able to mistreat their workers who are desperate to keep their jobs, standards of employment have gone down the drain.

IMPORTANT NOTE:

The Criminal career suffers from a "promotion after midnight" bug. Every time you are promoted on a shift that spans midnight, the next day of work you will receive no credit for working until midnight passes (it will say "Going to Work") although you will still be considered missing work if you do not go in. It may also cause you to have to go in on days that you do not work. YOU ARE NOT PERMITTED TO USE CHEATS OR MODS TO AVOID THIS. In particular, you cannot use Master Controller to force your Sims to go to work or to reset Job Performance to where it was before. This is because mod-less players would be unfairly disadvantaged if this were allowed. Of course, nobody is policing your private games - do what you like there - but please respect this for tournament purposes.

We now return you to your regularly scheduled discussion of the Master Thief restriction.

METHOD

  • BASE GAME: CRIMINAL - MASTER THIEF
    • Prerequisites - NONE
    • "White hot iron, red hot iron, cold black iron. An iron taste and iron smell, and everywhere an iron sound." - Bleakhouse
      • Reach Level 10 of the Master Thief branch of the Criminal career
      • NOTE: If you get arrested you do NOT have to quit your job. Getting arrested during the Criminal career tracks is part of the job. You may make friends while in jail, or work out. Treat it as if you are at work while there.
  • UNIVERSITY LIFE: ART APPRAISAL - ART ACQUISTION BRANCH
    • Prerequisites - University Life Expansion
    • "Tie up your loose ends one by one; your time is almost through."
      • Reach level 10 of the Art Acquisition Branch of the Art Appraisal career

RESTRICTIONS

  • BASE GAME
    • Sims must take what ever job is available on the first day they look for employment.
      • Because there are multiple ways to clear different restrictions, if you prefer to use an alternate method you may refuse the job offered and walk to get the alternate method. For example - you look in the paper and get offered Music and Symphonic is already clear so you will do Rock Star. This is a method to clear Entertainment. Entertainment has 3 other methods to clear the restriction - Singer, Actor or Stylist. You are allowed to turn down the Rock Star job but you must immediately decide which one of the alternate methods you will use and walk to get that job. There are additional requirements for taking University Life Faction jobs. See University Life below for those rules.
      • If Journalism is cleared, they may choose from all the jobs listed in the paper.
      • If Science is also cleared, they may choose from all the jobs listed on the computer.
        • If Military is also cleared, sims may choose what ever job they want by walking to the rabbit hole and getting that job.
      • If Military is cleared but Journalism is NOT cleared, you may roll randomly on the employment table found in Set Up and walk to the job you get based on your die roll.
      • If the only job(s) available are already lifted, or are in the process of being lifted, you may turn down the offer and check again the next day.
      • If you are still unsure how to get a job with the restrictions you have lifted, please refer to this chart.
    • While at work, sims may not slack off or sleep - they must choose one of the other options available to them.
      • This includes the hours affected by the promotion after midnight bug.
    • Sims may not take unpaid time off.
    • Service sims may not be hired. (Also restricted by Business and Espionage.)
    • Sims may not hire or fire employees for owned rabbit hole venues.
    • If you get an opportunity pop-up to change jobs you are allowed to take it if you wish.
    • Only Young Adults and Adults may get new jobs, careers, or self employment opportunities.
      • Elders and Teens may not get new employment of any kind.
      • Elders and Teens may still sell fish, vegetables, or /paintings if Business has been lifted, and they may collect royalties on books they write.
      • When a sim turns into an elder they may continue to work if they choose and they comply with existing restrictions.
        • Elders may quit work (even though Young Adults and Adults may not) since they are not allowed to retire.
        • If Forensics has not been cleared, Elders must have an Athletics skill of 10 to continue working.
        • If Forensics has not been cleared, Elders may not be given any commands at all - to either start doing something or stop doing something (except to keep them breaking a rule). If they manage to get to work without being late, let them keep working. If they are late or miss work entirely for any reason, they must quit their job. That is the only command you can give them.
    • If a sim becomes pregnant, they must immediately quit their job.
      • It is recommended that you choose to have children either before entering the work force or after you have cleared your job.
    • If a sim is late or misses a day of work for any other reason, they must quit the job. (You are allowed to take one blooper and keep your job. Thereafter, your sim MUST quit.)
      • See EXCEPTIONS below, under the Generations category.
    • If a sim loses employment in a career for any reason (quitting or being fired) they may never take a job in that career again.
    • Sims may not quit jobs without good reason - the following reasons require you to quit
      • They must be fired outright
      • Get demoted
      • Be late for work,
        • You are considered late for work as soon as the carpool leaves. As long as you make it into the car in time, you're OK.
        • You may not intentionally be late to work.
      • Have a pregnancy that forces them to miss a day,
      • Age up into an elder with less than 10 Athletics points (assuming Forensics has not been lifted).
        • It is considered cheating if you purposely make your sim late for work in order to quit the job, and similarly cheating to deliberately arrange to get fired by having rotten moods to lower job performance. It is difficult to stay happy, but you should avoid deliberately going to work with a mood 'in the red'. Cheating in any of these or similar ways means that you lose the challenge.
    • You may have Sims quit working on any Optional Clears restriction or Alien Technology. However, they are not allowed to attempt to lift the restriction again (Alien Technology Sims may attempt it through a different method, just not the same method).
    • If your Sim leaves work early for any reason, you must immediately send them back to work. You may not intentionally leave work early.
    • Spouses MAY quit (but are not required to) on the first day they enter the household.
    • If your sim has topped a career, they MAY quit and get a different job if you desire, but they can only clear the restrictions on that first career they entered
  • If you are in a career that suffers from the "Promotion After Midnight" bug, there are some extra notes:
    • If your Sim expects to go to work on what should be a day off, you may if you wish skip that day without penalty. Note that you will lose job performance if you do, but that is your decision. You may go to work as normal, and you may leave early if you wish; note that your Sim will not leave automatically on such days so you'll have to watch them.
    • On work days directly after a promotion, you will not be credited with job performance until after midnight. However, in this case you must still go to work - it is only on what would properly be a day off that you may optionally skip it.
  • WORLD ADVENTURES
  • AMBITIONS
    • Elders and Teens may not be Self Employed, though they may still collect book royalties (or, if Business has been lifted, sell paintings, sculptures, inventions, fish, or vegetables). The union bosses don't like it.
    • If you work from home as Self Employed (as a writer, painter, etc), you may ignore the restriction about needing to give up work if you miss a day.
  • LATE NIGHT
    • Elders and Teens may not seek employment by moonlighting as a Mixologist, nor by playing in a band.
  • GENERATIONS
    • When you are forced into days off for graduation or marriage, you must quit your job UNLESS you have a friends relationship or higher with your boss. You have until the end of the time off period to raise the relationship high enough to keep your job. For example, let's say you graduate on a Monday when you were supposed to work; your next shift is a Tuesday. You have until when you start work on Tuesday to make the friends requirement.
      • If you currently do not have a boss because they died or retired, you must have a friends or better relationship with any of your co-workers
      • If you currently have neither co-workers nor boss, you must have at least 3 good friends in other fields (they pull strings within their own circle of influence for you)
        • Note that your fellow Professionals are considered co-workers for this purpose. If you are a Fireman, or a Stylist, for example, you may count the Sims that work with you as co-workers; as long as you have a friends or better relationship with any of them, you need not quit for forced days off.
      • Spouses just being married into the family will be exempt from having to know their boss or lose their job because of the forced days off due to the wedding. Since they were NOT controllable until you moved them in, you couldn't ensure they kept their nose brown
      • However, Spouses may quit their job on the first day they move in if desired.
  • Pregnant sims must still quit their jobs immediately.
  • If your Sim misses the carpool because her queue gets stomped with scolding teenagers for missing school, you must send her to work immediately afterwards. You do not have to quit as long as you would have made it had the queue not gotten stomped.
  • PETS
  • SHOWTIME
    • If your performer completely misses a scheduled gig, they must quit their job.
  • SUPERNATURAL
  • SEASONS
    • Sims are not forced to quit their jobs because of the day off for festivals. NO one is working on those days, not even the boss.
  • UNIVERSITY LIFE
    • Sims attending University may not take Day Jobs from the reader boards
    • Sims may not go into University rabbit hole buildings to do side jobs (donate blood, be a test subject, pose nude, etc)
    • Sims may not moonlight at the barista bars
    • Sims may not correlate scientific data for money
    • Sims may not complete dares that involve doing jobs
    • Sims MAY get financial aid one time per week
    • Sim Teens who have built their faction to level 8 with any of the groups will gain an extra trait and may random for the trait. If Education has been lifted they may choose it themselves.
    • FACTION JOBS:
    • Sims MAY work on increasing faction influence as early as the game will allow them to.
      • If Journalism is clear: Sim Teens who have reached level 10 in a faction ARE allowed to take a faction job upon ageing up to Young Adult
        • You may "hold" your faction at 9 in order to age up to Young Adult and graduate (if you have Generations) so as not to get stuck with an unwanted day off.
        • You MUST decide immediately upon aging to Young Adult and before looking in the paper, whether you will take the faction job or whether you will take a different job.
        • You may NOT take a job in the standard manner, decide you don't like it and then work your faction to get the Change Job opportunity unless Master Thief has been cleared.
      • If Journalism is NOT clear: If a sim maxes their faction and is offered a faction job, they may not take the job unless it is offered to them in the paper or on the computer. Sims that have maxed a faction can be offered faction jobs in the paper or on the computer.
        • If you are offered a job in the paper that has a Uni alternate method to clear that jobs restriction, you may turn down that job and start an internship to get enough experience to take the faction job.
        • Building your faction points is your internship for the job you were offered. Be cautious when doing this because this is your "job" and you don't get fired from an internship as you are free labor. Once you prove your worth you will get offered a paying job.
        • If you have enough points for the job but had to turn it down, you may refuse the job offered and look at all the jobs in the paper (or computer if Science is clear) until you are offered the faction job alternative.
  • ISLAND PARADISE
  • INTO THE FUTURE
  • STORE CONTENT
    • ALLOWED items and activities
      • tbd
    • NOT ALLOWED
      • Black Jack Table (also restricted by Business)
      • Slot Machines (also restricted by Business and Science)
      • The Lucky Simoleon Casino
  • LIFETIME REWARD RESTRICTIONS
      • Opportunistic (also restricted by Business)
      • Professional Slacker
      • Vacationer

Once a sim from the family follows the path of Robin of Loxley, they expose the corruption of the town's officials in a grand public display on the courthouse steps. Little do they know that the federal labour enforcement agents are also in attendance. Confronted by the federal agents, the labour leaders agree to follow the proper labour laws. The Criminal - Master Thief restrictions are lifted.