MILITARY


The mobs of radiated zombies wandering the streets make it unsafe to travel anywhere but a select few highways. Neighborhoods are scattered as nobody is willing to risk traveling just to visit with friends. The roads to and from local colleges are blocked. Your founder just barely made it back to the neighborhood.

METHOD

  • BASE GAME: MILITARY
    • Prerequisites - None
    • The government advises all citizens to lock their doors and remain indoors.”
      • Reach Level 10 of the Military Career

RESTRICTIONS

  • BASE GAME
    • Sims may not travel outside their own Network except to go to school and to work.
      • You will define your sims Network at the beginning of the challenge. It shall be comprised of the following lots: 3 neighbors, one rabbit hole, a big park and one non-park community lot
        • These are the only lots you can visit until Military restrictions are lifted
        • Remember that this Big Park must conform to the Allowed/Not Allowed lists on the Set Up page. (You may NOT use the Festival Grounds as your Big Park.)
        • Sims MAY visit the 3 neighbors and the Big Park during allowed hours
        • Sims MAY complete opportunities at the rabbithole or visit the lot during allowed hours. They may NOT perform any restricted actions such as registering as self-employed before Politics is clear should they choose the City Hall as their rabbithole lot.
          • Lots do NOT have to be editted to conform to restrictions still in place but your sims may not interact with any objects that are currently banned on the lots. If you become owner of the lot, you still do not have to delete restricted items, although you have to follow all restrictions still in place when buying anything new. (Buying also restricted by Business)
        • Sims May only visit the non-park community lot once it's governing restrictions are clear during allowed hours
        • EXAMPLE NETWORK for Sunset Valley based apocalypse
          • Residential lots: Bachelor House, Langerak House, Single Moms house
          • Big Park: That big square park in the middle of the city (unless you are playing with Seasons)
          • Rabbithole: City Hall
          • Non-park: Library
    • Sims from the household may only leave the home lot between the game hours of 6am and 7pm to visit their network connections except to travel to and from work or work related opportunities. They may not visit other sims' houses or go to community lots to socialize with other sims outside these hours.
      • If you have an opportunity at your job, or you are in Education/Business/Entertainment (Rock Star) with meeting/lecture/performance options, you may complete it IMMEDIATELY AFTER your work shift, before you start home. You must return home immediately upon completion of the opportunity.
        • You may stay after work 1 hour to deliver a lecture (Education), hold a meeting (Business), or give a Performance (Entertainment/Rock Star). Immediately upon your meeting/lecture/concert concluding, you must return home.
        • If an opportunity starts more than 1 sim hour after your shift ends, you may not complete it. You must head home within the hour after your work shift ends.
        • You may only loiter for that hour after work in order to complete an opportunity, deliver a lecture, or hold a meeting. If you don't have an opportunity or are not otherwise employed with something work related inside the building, you must go directly home.
        • You may leave for work early, and if you arrive early enough, you may use whatever rabbit hole interactions are legal with that building. For example, if you have lifted Business, you may become a business partner with your work rabbit hole. Note that unless you have lifted Master Thief, you may still not be late for work - so you will need to time it carefully.
      • Your Sims must be on their way home by 7pm, and you may not intentionally increase their travel time (by getting out of the car, stopping at other lots, or whatever).
  • Child and Teen sims have a stricter curfew than adults. They may only be off the home lot between the hours of 8am and 3pm daily. Child and Teen sims are further restricted from leaving the home lot by Espionage.
    • Your Child/Teen sims must be on their way home by 3pm, and you may not intentionally increase their travel time (by getting out of the car, stopping at other lots, or whatever).
  • You may not invite over any Sims… with three exceptions…
    • Espionage governs who can be invited inside your house.
    • If you have a romantic involvement with a sim, you may invite them over at any time. (True love knows no fear.)
    • If you have a car placed on your lot, you may also invite sims over that your sim is friends with.
      • If you do NOT have a car, your sim must be GOOD friends with a sim before you can invite them over.
  • Visitors may come over between the hours of 6am and 7pm, and they may stay until midnight.
  • You may still hail and socialize with walk-bys as normal.
  • Sims may not sleep outdoors (also restricted by Symphonic)
  • Sims may not “Find own place” or otherwise move out of the house. Elder sims are further restricted from moving out by Forensics.
  • WORLD ADVENTURES
    • Sims may not leave the neighborhood to go on adventures. (Also restricted by Espionage, Symphonic, and Politics. Plus Forensics for Elders with less than 10 athletic skill.)
      • Exception: Sims attempting to lift Business via the Multinational Conglomerate method may travel abroad to go on adventures, and all Military restrictions are suppressed while such a Sim is overseas. She is given armed escorts for her protection.
      • Please refer to World Adventures for restrictions while visiting other lands.
    • Sims may not Zeneport places. (Also Restricted by Athletic).
    • You may not own a storage chest (also restricted by Athletic, Business, and Politics; owning more than one chest is further restricted by Alien Technology). Note that storage chests, alchemy cabinets, and similar are considered identical for this purpose (you cannot have a storage chest and an alchemy cabinet until you lift Alien Technology as well).
    • You need not be inside during a full moon (or "zombie day") while travelling. The foreign governments do not consider the zombie plague to be as serious.
  • AMBITIONS
    • Teen and child sims may not complete after school opportunities. They must come home immediately. (Also restricted by Education, and Espionage. - Teens are excluded from the Espionage restriction if they have mastered the athletic skill.)
    • If teen or child sims are invited over to someone's house after school, they may not. They must come home immediately. (Also restricted by Espionage.)
  • LATE NIGHT
    • Sims may not take the subway (it's full of zombies) even if Science has been cleared.
  • GENERATIONS
  • PETS
    • Pet cannot be adopted from neighbors unless the neighbor is in your Network (also restricted by Espionage).
      • Horses are further restricted by Politics
  • SHOWTIME
    • Sims in the Showtime careers (Actor, Magician, Singer) may travel to performance venues to perform gigs, but they must leave immediately afterwards. Unless the venue is in their network, they may not travel there to apply for a gig, and must wait until it is offered. They may do this even if the scheduled performance is outside of the curfew.
    • Performers may only leave their Network to pursue work-related opportunities. They may not do anything else while there.
    • Performers must always follow the curfew when doing their job. The only exception are scheduled gigs.
  • SUPERNATURAL
    • You may not own an alchemy cabinet (also restricted by Athletic, Business, and Politics; owning more than one cabinet is further restricted by Alien Technology). Note that storage chests, alchemy cabinets, and similar are considered identical for this purpose (you cannot have a storage chest and an alchemy cabinet until you lift Alien Technology as well).
  • SEASONS
    • You may not go to beach lots or swim in the ocean. (Swimming is also restricted by Symphonic, Medical, Athletic, and Naturalist.)
    • Occult sims may not play with the Tiki Stone (also restricted by Naturalist)
    • Festival Grounds may NOT be used in place of the Big Park. If a Festival Grounds replaced your Big Park in your Neighborhood you must create a new Big Park.
  • UNIVERSITY LIFE
  • ISLAND PARADISE
  • INTO THE FUTURE
  • STORE CONTENT
  • LIFETIME REWARD RESTRICTIONS

Once a brave general from the family leads the local National Guard in a strike force against the zombie hordes, the streets will become safe to travel again and the military restriction is lifted.