PARANORMAL


With the death toll in the thousands, the grim reaper has been pulling long shifts. He is so tired of hearing pleas he has stopped bargaining for the dead. The whole region has become haunted with angry spirits. Your sims have been overwhelmed by the restless spirits rattling pans and eating all the food in the fridge. Some might try to take the hauntings on head on and become a ghost hunter. Others, seeing a quick profit to be had from frightened people, choose to pass themselves off as spiritual seers, even though they might not entirely believe in the supernatural realms. Still others have great empathy for the dead and desire to see them finally laid peacefully to rest. Any way you slice it, something MUST be done to soothe the fears in the community and calm all the paranormal activity that has been keeping the populace up all night.

METHODS

  • BASE GAME: PARANORMAL PRACTITIONER
    • Prerequisites - None
    • " I see dead people....All the time. They're everywhere." Coal Sear - The Sixth Sense
      • You may not select this method unless you have Military unlocked and rolled Paranormal or you have Journalism and Military lifted and can just choose what you want to lift.
        • Remember that you can only use the random method on Sims who have aged to Young Adult.
      • One sim, one very special sim, can see what others only fear to gaze upon - the spirits of their own ancestors. They are not afraid of these apparitions and they realize these embodiment of a former lives are only seeking true and eternal rest. With compassion on one hand and bravery on the other, this sim sets about to convince the local authorities to allocate land for a proper graveyard and convince them that the dead need to buried with the proper rituals and fanfare to sooth them on their way.
        • Only the sim attempting to lift the Paranormal restrictions may interact with ghosts.
        • Reach level 10 of Writing
        • Reach level 10 of Logic
        • Write 3 best sellers in the DRAMA Category
        • Beat a Ghost 3 times at chess
        • Befriend 3 Ghosts
        • Reach level 3 of the part time Mausoleum Career
    • Once a Sim from the household gains 100% relationship (full green bar) with three ghosts on the family lot, they begin to perform rituals to calm down the angry spirits. With the spirits of the dead calmed, the reaper can take a much needed vacation. The Paranormal restriction is lifted. In addition, you do not have to sell and replace beds for the Evil (Criminal) restriction - or otherwise pay protection on them, as your Sim has convinced the mob that doing so will anger the spirits. Graves may be moved to any spot on the lot, even if the Political restriction has not been lifted. The special police of the mayor do not dare interrupt funeral rituals; funerals with many guests, regardless of relationship may now be held for lost loved ones.
  • AMBITIONS: GHOST HUNTER
    • Prerequisites - Ambitions Expansion
    • "Generally you don't see that kind of behavior in a major appliance." Dr. Peter Venkman, Ghostbusters
      • Reach Level 10 of the Ghost Hunter Profession
    • Once a sim reaches level 10 in the Ghost Hunter profession, they capture the spirit of the Ancestral Sim, an ancient ghost who has been disturbed by the cataclysm. It was this spirit that stored up all the protoplasmic energy and drove all the other ghosts insane with it's unrestrained power. Your intrepid sim mediates between the Grim Reaper and the Ancestral Sim to forge a truce that sooth all the wayward and angry ghosts about town. Ghost Hunter has been lifted.
  • SHOWTIME: PROFESSIONAL MAGICIAN
    • Prerequisites - Showtime Expansion
    • "The universe is full of magical things patiently waiting for our wits to grow sharper" EDEN PHILLPOTTS, A Shadow Passes"
      • Reach Level 10 in the Magician Profession.
  • SUPERNATURAL: MYSTIC
    • Prerequisites - Supernatural Expansion
    • “One death is a tragedy. 1,000 deaths are a statistic. Stop bothering me before you become a statistic” –The Grim Reaper
      • Reach Level 10 in the Mystic branch of the Fortune Teller Career

RESTRICTIONS

  • BASE GAME
    • Sims may not plead with the Grim Reaper.
    • You may not buy or use beds with a Well Rested Moodlet Boost over +1 or an Energy Score over 4. Sims just can't rest well with the spirits so uneasy. (See Criminal for more restrictions on bed comfort.)
    • Life fruit, Death flowers and Death Fish are not allowed to anyone.
      • You may not cook ambrosia (which requires both life fruit and death fish). Also restricted by Culinary (for the life fruit) and Naturalist (for the death fish).
        • Sims in your household may NEVER eat ambrosia including playable ghosts.
          • Exception: Sims being married in MAY be fed ambrosia on the day the move in once you are able to prepare ambrosia.
        • You may not feed ambrosia to NPC sims
        • Sims may not feed ambrosia to non-playable ghosts
      • You may not eat raw life fruit
      • You may not keep a death flower in your inventory to give to the Grim Reaper
      • If you find any of these while exploring catacombs or the arboretum or in a chest in a tomb, they must be immediately disposed of
        • if business is cleared, you may sell them
        • if business is NOT cleared, you must put them in family inventory or you may put them on the ground and leave them there.
      • You may not grow life fruit or death flowers, nor may you harvest them in the wild or on other lots.
        • if you get one of these from an unknown seed, as soon as you can identify the plant, you must dispose of it.
        • You may not catch death fish
          • You may not fish in any pool of water where a death fish might spawn between the hours of 10pm and 6am.
    • A family Sim’s grave or urn may not be moved from where it originally appears. It may NOT be moved to the graveyard
      • NPC sim's graves or urns MAY be moved to the family inventory or deleted.
    • Sims may NOT manage the dead at the Mausoleum.
      • If a family sim has died off the home lot, you are allowed to move it to the home lot.
        • If Politics has not been cleared, it MUST be placed within your 8x8 area
        • If Naturalist has not been cleared, it MUST be placed inside
    • Graves and urns may not be sold, even if a sim has smashed them.
    • Graves and urns may not be placed into inventory.
      • EXCEPTION: Gnome graves and urns may be placed into Family Inventory, the same as living gnomes.
      • EXCEPTION: If you are playing a Legacy Occult Ghost challenge, you may place your intended spouse's grave into inventory for use by Oh My Ghost! or otherwise making the ghost playable at the science facility. You may not place any other urns or graves into inventory, and must remove your spouse's urn from inventory as soon as you return to your home lot from the science facility. You can place this urn anywhere on your home lot, regardless of Politics.
    • Sims may not take a tour of or explore the Catacombs at the mausoleum.
    • Sims may not mourn at graves
    • Only sims attempting to lift the Paranormal restrictions via the Paranormal Practitioner may perform social interactions with ghosts or the grim reaper.
    • Playable ghosts MAY use the Return to Netherworld interaction with their own tombstone at any time ("killing" them).
    • Zombie Days - On nights of the full moon (or "Zombie Day", if you do not have Supernatural or choose to play without lunar cycles), Sims must be inside their house by 8pm and may not leave until 6am the next day. You may not go outside for any reason. If your home is on stilts you may not go outside to move to another floor. You must stay where you are.
      • Exception: You may ignore this if you are at work, or for going to work; in such cases, the military give you an escort and provide protection.
      • Exception: As long as you CANNOT cancel the action (vomiting, placing a newborn on the ground, abduction by aliens) you don’t violate the restriction.
  • WORLD ADVENTURES
    • You need not be inside on a full moon (or "zombie day") while travelling. The foreign governments do not consider the zombie plague to be a serious menace, and do not enforce a curfew.
  • AMBITIONS
    • Spirits may not be released.
    • Any sim who is in the ghost hunter career MUST sell spirits before they return home from work.
    • Ghost Sims may not be resurrected at the Science Facility.
    • Only sims attempting to lift the Paranormal restrictions via the Ghost Hunter profession may perform social interactions with ghosts or the grim reaper.
  • LATE NIGHT
    • Sims may not take the subway (also restricted by Science).
  • GENERATIONS
    • Sims in the household may NEVER use the Young Again Potion made with the Chemistry Station or the Lifetime Reward Young Again Potion. This restriction is never lifted.
      • Once Paranormal is clear you MAY use the Young Again Potion or the Young Again LTR on NPC sims or sims married into the household only on the first day the move in. (also restricted by Espionage)
  • PETS
    • Tombstones for Pets you own must remain on your property where they appeared
    • Neighbors and stray pet tombstones may be deleted, placed in family inventory or in your backpack.
  • SHOWTIME
    • Genies may not use their powers to:
      • Clean anything or anyone (also restricted by Medical),
      • Create food (also restricted by Culinary)
      • Banish Sims
      • Ensorcel Sims.
  • SUPERNATURAL
    • Sims may not use the Alchemy Station
    • Only Sims in the Fortune Teller career may give psychic readings
    • Sims may not purchase Elixirs (also restricted by Business)
      • Once Paranormal is clear, any Elixirs purchased may be used regardless of other restrictions still in effect
        • Exception: Fountain of Youth Elixir.
        • Fountain of Youth Elixir can never be used on a sim living in the household. This restriction is never lifted.
        • Once Paranormal is clear the Fountain of Youth Elixir MAY be used on any NPC sim or on a married in sim on the DAY they are married in. (also restricted by Espionage)
    • Sims may not purchase Elixir Recipes (also restricted by Journalism and Business)
    • Sims may not purchase any of the brooms from the Buy menu
    • Sims may not ride brooms at the broom racing course
    • You may not purchase the broom racing course for your home lot
    • Witch sims may not be directed to use their wands
      • As soon as you notice your witch sims playing around with their wands, you must cancel the action ... don't want them going blind or anything, or conjuring apples.
    • Fairies may not use any Auras or spells. (Some are also restricted by Education or Entertainment).
      • They may use other fairy interactions, such as frolic or fairy dust.
  • SEASONS
  • UNIVERSITY LIFE
  • ISLAND PARADISE
  • INTO THE FUTURE
  • STORE CONTENT
    • ALLOWED items and activities
      • tbd
    • NOT ALLOWED
      • Soothsayers Crystal Ball
      • Leon's Fountain of Youth (also restricted by Alien Technology and Medical)
      • Lord Vladimir's Magic Cauldron (also restricted by Naturalist and Culinary)
      • Lady Ravendancer Goth's Book o' Spells
      • Malleable Mimic Voodoo Doll
      • Wishing Well
      • Armored Black Dragon (also restricted by: Education and Super Sim Skilling Store Stuff)
        Red Dragon (also restricted by: Education and Super Sim Skilling Store Stuff)
  • LIFETIME REWARD RESTRICTIONS
      • Alpha Dog
      • Animal Expert (also restricted by Science and Medical)
      • Dusty Old Lamp
      • Immortal
      • King or Queen of Fae
      • Magic Hands
      • Meditative Trance Sleep
      • No Jealousy
      • Stone Hearted
      • Young Again (also restricted by Medical)

Once a sim from the household has reached the pinnacle of ghost hunting or become an accomplished fortune telling scam artist, they begin to perform rituals to calm down the angry spirits. With the spirits of the dead calmed, the reaper can take a much needed vacation and is much more willing to bargain with Sims upon his return. The Paranormal Profiteer restrictions are lifted. In addition, you do not have to sell and replace beds for the Life of Crime restriction any longer, as the cult leader has convinced the mob that doing so will anger the spirits. Graves may be moved to any spot on the lot, even if the political restriction has not been lifted. The special police of the mayor does not dare interrupt the cult’s funeral rituals.