SCIENCE


Without the flawless power grid and advanced electronics companies of modern day, the high tech gizmos that were once relied upon have slipped out of the population’s reach again. Technology has taken a step backwards.

METHODS

  • BASE GAME: SCIENCE

    • Prerequisites - None
    • “Any sufficiently advanced technology is indistinguishable from magic”-Arthur C Clark
      • Reach Level 10 in the Science Career

  • INTO THE FUTURE: BOT BUILDING

    • Prerequisites - Into the Future expansion

    • “Machines possess something humans will always lack: infinite patience and the longevity that supports it.” -Dune: The Butlerian Jihad
      • Reach level 10 in Bot Building self-employed career
        • You will need to place a special community lot* into your world if you wish to pursue this lifting method. It will be your workplace. It will consist of:
          • A roof-covered area surrounded by incomplete walls or a high fence
          • Reventlov's Bot Workshop
          • TechnoTycoon Plumbot Stand
          • Toilet stall
          • Cheap fireplace (optional, but highly recommended if you are playing with Seasons)
        • Set the lot assignment to Visitors not Allowed.
        • Your workplace doesn’t have to be in your network, but you must follow the curfew while visiting it.
        • Read a book or design nanites with the Bot Workshop to gain your first skill point in Bot Building, then use a newspaper to register as self-emloyed Bot Builder.
        • From that moment you are allowed to create nanites, trait chips and plumbots at your workplace and sell them even if Business has not been lifted. (Please note that certain trait chips are off limits until you lift their relevant restrictions.)
        • While at work, the inventory limit imposed by Athletic rules is temporarily lifted for that sim and he may carry as many items in his inventory as he needs.
        • You may never carry anything you created out of your workplace. It is a top secret military research and everything, including plumbots, must be sold before your sim leaves the lot.
        • As soon as your sim reaches the top of this career, Science is lifted and you may change the lot type to Bot Emporium to attract other sims. You are no longer required to sell everything you create before you leave the lot, however remember to downsize to 3 (or 5) items if Athletic has not been lifted. You are now free to design a plumbot for your family, just remember they cannot lift any restrictions. As Bot Workshop costs over §1,000, no sims other than the sim working in this career may use it until you lift Architect.
    • Your sim was chosen for a top secret military research based on technologies brought from the future. The government believed that nanotechnology and plumbotics are the key to restoring the power grid of the old days to a functional state, as well as boosting production of many important gadgets and machines to bring the simkind back from the dark ages they were cast into. With a great effort and hundreds of hours of dedicated work, supported by generous funding and unusually liberal working conditions, your sim achieved a great success and not only restored ways of the past, but also brought a whole new era of futuristic technologies into the world!

*) Note: You may download a premade Bot Workshop lot here.

**) Restricted trait chips:

RESTRICTIONS

  • BASE GAME
    • Sims may not purchase and use automobiles or motorbikes at all. Sims MAY have a bicycle, however.
      • EXCEPTION - on the first day of the challenge, a sim MAY purchase the cheapest car.
      • You MAY purchase a parking space at any time. Politics governs where it may be placed, and Athletic governs moving the space after placement. You must place the vehicle on a parking space if Athletic is not clear. If you have no room to place a parking space before Politics is lifted, you must sell the vehicle if it came in a spouse's inventory. If it is a career reward, you are allowed to place it in family inventory until such time as you are able to place it. You may only do this once; if you move it back into family inventory after taking it out, it must stay there forever.
      • If a spouse you marry in owns a vehicle, you MAY place and use it as above.
      • Until Science is cleared, you may only have a single car in your family.
    • Sims may not purchase or use anything from the electronics category except for a single computer, a single phone, and the cheapest radio. (Business restricts how many radios you may have).
    • The cell phone in sims backpack inventories is a glorified walkie-talkie with multiple channels.
    • Computer use (See Espionage and Communications categories for more restrictions)
      • The one computer you are allowed is nothing more than a glorified typewriter. (Also restricted by Communications) You may only use the cheapest computer to write books or articles or practice writing. Sims may not work from home on it either. (If Sims autonomously play games just cancel the action.)
    • Sims may not Take Pictures with cameras or cell phones. (Also restricted by Architect and Communications.)
    • Sims may not purchase or use anything from the “Lights” category except for kerosene lanterns, candelabra or torches.
    • Sims may not purchase or use the electric guitar or keyboard,(Also restricted by Entertainment), washer or dryer (also restricted by Medical) or the trash compactor.
    • Sims may not purchase anything from the small appliances category. (Also restricted by Culinary.)
    • Sims may not use a telescope. (Also restricted by Symphonic and Espionage)
    • Sims may not use solar panels or windmills (also restricted by Symphonic)
    • Sims may not run through the sprinkler. (Also restricted by Medical and Naturalist.)
    • Sims may not garden unless Naturalist is clear. A viable alternative to the toxic ash that passes for soil has not yet been found.
    • Sims may not go fishing unless Naturalist is clear. The water in the ocean, lakes, and streams is still too toxic for sims to even approach. Going to the Ocean or beach is further restricted by Military.)
    • Sims may not use laundry facilities (also restricted by Medical).
  • WORLD ADVENTURES
  • AMBITIONS
    • Sims may not use the Inventor's Bench and are limited to one until Architect is clear.
  • LATE NIGHT
    • Sims may not take the subway (it's full of zombies) unless Paranormal is clear.
    • Sims may not use or build Deco Elevators. (Also restricted by Architect).
  • GENERATIONS
    • Sims may not go on the "Free Vacation" because the instruments at the airports are non-functional. (Also restricted by Military, Symphonic, Politics, and Espionage.)
    • Sims may not use the Chemistry Set.
  • PETS
  • SHOWTIME
  • SUPERNATURAL
  • SEASONS
  • UNIVERSITY LIFE
    • Sims may not use the Business Planner or the Mobile Radio Station.
    • Except for the Sim attempting to clear Naturalist via the University Life method, no sim may use the science station. (Also restricted by Naturalist)
    • Except for the Sim attempting to lift the Alien Technology restriction via the Think Tank method no sim may use the Science Research Station or the Group Science Project after the founder comes home from University. (Also restricted by Naturalist)
    • Sims MAY use Them Bones Anatomy Skeleton and the Sketchpad.
    • Sims may not use the computer or their smart phone to study. (If they autonomously do this, cancel the action as soon as you catch them at it.)
    • Sims MAY check their faction influence using the phone.
    • Sims may not upload their resume. (Also restricted by Education, Espionage, Military, Politics and Communications).
  • ISLAND PARADISE
  • INTO THE FUTURE
    • Sims may not use the Windcarver hover board (also restricted by Entertainment and Athletic).
    • Except for sims attempting to lift Alien Technology via the ITF method, Sims may not use the Brite Sprite Holo-disk (also restricted by Entertainment).
    • Sims may not use the Jet Pack (also restricted by Athletic ).
    • Sims may not use the Sam-7 Drink Synthesizer Unit (also restricted by Culinary and Entertainment).
    • Sims may not use the Food Forge Cuisine Synthesizer. (also restricted by Culinary)
    • Except for sims attempting to lift Alien Technology via the ITF method, Sims may not use the Sonic Shower (also restricted by Medical).
    • Sims may not play the Laser-Rhythm-a-Con. (Also restricted by Entertainment)
    • Sims may not use or build tube elevators (also restricted by Architect).
    • You may not buy Nexus-9 Non-Organic Charging Station
    • Except for a sim attempting to lift Science via Bot Building career:
      • No sims may use Reventlov's Bot Workshop.
      • No sims may own Plumbots.
      • No sims may visit Bot Emporium community lot.
      • No sims may reverse-engineer nanites.

  • STORE CONTENT
  • ALLOWED items and activities
    • Classically Cool Fixer-upper Car
      • The car may be purchased on day one of your challenge instead of the cheapest car. It is not treated as a car for friend purposes until such time as it is fixed up. This is the only car you can have until Science is clear. Be aware your bills will increase substantially once repaired.
  • NOT ALLOWED
    • May not visit the Regency Arcade Venue
    • Multitab 6000 - (also restricted by Super Sim Skilling Store Stuff and Communications)
    • Hot Air Balloon (also restricted by Symphonic Music and Military)
    • The Not So Routine Machine (also restricted by Alien Technology, Science and Medical)
    • The Tree of Prosperity (also restricted by Alien Technology, Amazing Naturalist and Business)
    • Pinball Machines (also restricted by Business)
    • Slot Machines (also restricted by Business and Master Thief)
    • Steam It Up Sauna (also restricted by Medical)
    • Gift of Speech Baby Monitor
  • LIFETIME REWARD RESTRICTIONS
    • Animal Expert (also restricted by Paranormal and Medical)
    • Maintenance Master
    • My Best Friend

Once a great scientist emerges from the family, the knowledge of known technologies is restored to the area, so the gizmos may be produced again. The power grid is repaired enough to use these gizmos and gadgets in the house.