University Life

  • Roommates are only allowed while your Sim is in University and living in a dorm. You may not have roommates in the main neighborhood or if you are not living in the dorms at University.
    • If the game adds them automatically when you do not fit the above requirements, turn off roommates using the phone or computer and dismiss the roommate.
  • You can send your founder to college (Higher Education advantage).
    • A single term is 1 week long. You can take between 6 and 18 credits per term. If you go to college for two weeks, you are taking two terms (12-36 credits at a time). Founders are limited to 4 terms total at university (each term is one week long), unless they graduate early (you cannot return for another term once you graduate).
  • After your founder, any subsequent sims who go to University will be under FULL apocalypse restrictions for any categories that have yet to be cleared in your game.
  • The founder and all subsequent sims MUST live in one of the 3 dorms on campus.
  • You are allowed to edit the University neighborhood before you create your founder.
    • The dorm may have up to 5 levels even before Architect is lifted.
    • Modify a dorm so that it has the following study aids and skill building objects available for all residents. You are allowed to bring any of these home as part of your 3 items.
      • Brain Enhancement Machine
      • Anatomy Skeleton
      • Mobile Radio Station
      • Business Planner
      • Easel
      • Guitar, Drums, Base and Piano
      • One Chin Up bar and one radio to work out to
      • 2 desk top computers (no more than that)
      • Two book cases in a public area
        • The Classically Tasteful Literature Shelving - toddler books
        • The Book Corral - skill books
      • A Science station
      • 2 vehicles of any type
      • NOTE: Apart from the above, your dorm should conform the restrictions of the challenge (for example, no beds with higher than Well Rested 1/Energy 4, because of Paranormal). If you are using the How much time do I have? advantage, you may place whatever items you wish.
    • You may modify the Student Union so it has a Brain Enhancing Machine too, if you wish
      • This will require the following cheats to unlock the lot for editing
        • testingcheatsenabled true
        • enablelotlocking true
      • Once the lot is unlocked, click on it in Edit Neighborhood mode and click the lock icon in the information panel to open up build/buy for that lot.
    • The Large Group Science Project lot must not be modified (ie, you can't set up tomb triggers to lock the doors and you can't reset the lot type to no visitors).
    • If you are playing with Seasons, set the seasons all to Winter.

  • HIGHER EDUCATION start
    • Create your founder as you normally would and put them onto your apocalypse lot. (Remember to decrease your total cash to $8308 after landing on your lot.)
    • Choose your starting lift. If you have chosen the handicap I'm sorry, you're overqualified, roll for your job as per the rules in Advantages and Handicaps.
    • Choose a Major based on your chosen career.
      1. Business (Criminal, Business and Education)
      2. Communications (Fortune Teller, Journalism and Politics)
      3. Fine Arts (Culinary, Music and Film)
      4. Physical Education (Professional Sports)
      5. Science and Medicine (Science and Medical)
      6. Technology (Military and Law Enforcement)
    • Wait for the mascot to show up on your lot and then take the aptitude test.
    • Use your smart phone to go to University. (You are allowed to do this even if you took What Are Cellphones? handicap.)
    • At the end of each term, when you return to the home neighborhood after Final Exams and before you receive your degree, you may re-take the Aptitude test to get a discount on your next term in school.
    • You may not bring anything with you until you graduate.
    • By default, when you attend university, the Apocalypse rules apply, except where modified as follows:
    • Attending University
      • Enroll your sim for either 1 or 2 terms at a time for as many credit hours each term as you wish
      • You may only go to University for a maximum of 4 terms (less if you graduate early).
    • While at school:
      • Choose one of the three On Campus dorms.
      • You may not choose the Sorority or the Fraternity, nor may you take any of the rental houses.
      • You ARE allowed to use the Science Research Station and the Group Science Project at University.
      • You may use the Cerebral Enhancer to improve 1 skill per day, to a maximum of 3 skills total by 5 points each.
      • You may take as many skill boosting classes as you want, assuming you can pay for them.
      • There is no curfew on campus, except on full moon days. On days of the full moon, you must be inside your dorm by 20:00 - (8:00)
      • You may freely go to any place on campus but may NOT go off campus. See picture below for the campus boundaries - Inside the green area is the campus - outside the green area is prohibited except for going to classes that are held there. The green area is considered your Network while at Uni. Uni Can Go.jpg
      • If you wish to visit another dorm, you must be Friends or higher with at least one of the residents.
      • You may dumpster dive in any dumpster on campus.If you are trying to lift Alien Technology, this can be a useful way to find bugs, metals, and gems.
      • If you find any furniture that is allowed by the Apocalypse restrictions, you may use it and even bring it home as one of your 3 items if you wish.
      • Any gifts you receive in the mail must be left at the dorm before you leave university; if they are allowed by the starting rules, you may bring them home as one of the 3 items.
      • Sims at University pay a protection fee of 100 Simoleans per day per controllable Sim in the campus household to the mob (see Criminal), payable on the day you return home each term before your leave University (capped at $600 per sim.)
      • You MAY lock your Sims dorm room to keep dorm mates out, and you MAY set permissions to allow selected Sims into your room.
      • You MAY read and study from your textbook.
      • You may not WooHoo while at University. (Fraternisation is strictly controlled).
      • You may not prepare food at all. You may only eat what your room mates prepare. Note that if they prepare salad, you MAY each it (the Military are permitting the students to use some of their fresh greens).
      • You may not purchase or obtain food from vending machines, nor may you take them from the Meet and Greet table at the start of your term (as Culinary rules are in effect, so you may not have food in your inventory).
      • You may not purchase or obtain food or drink from the Barista bars.
      • You may not sleep in class.
      • You may not skip class, lectures, or labs.
        • If you completely miss a class, you will be expelled immediately and not permitted to return.
        • If you wish to keep the Graduation Gnome in your family inventory for scoring purposes, you are allowed.
      • When you return back to the neighborhood upon the completion of your 1 or 2 week terms:
        • Immediately re-enroll in University, if you choose to complete your degree.
        • You may NOT start building your house until you either graduate or drop out of the University and you may not bring anything with you until you graduate or drop out.
      • You have finished going to University when the following conditions have been met:
        • You graduate.
          • If you graduate in less than 4 terms, you cannot return to University. We suggest do not overload your credits; 4 terms of a light load is more skilling time - just saying.
        • You complete a 4th term. Even if you have not yet graduated, that is the maximum.
        • You no longer wish to return. Obviously you are not compelled to graduate or have the full 4 terms, if you do not wish to.
  • HOW MUCH TIME DO I HAVE? Start:
    • If you are playing with the advantage How much time do I have?, then all Apocalypse restrictions (including those listed above) are suspended until your University time is complete, with the following exceptions:
      • You may not build until you graduate or drop out
      • You may not purchase any Lifetime Reward objects that are restricted by any of the Optional Clears.
        • You may, however, freely purchase any other Lifetime Rewards.
      • You must still live in a dorm, rather than a fraternity or rented house.
        • You are not allowed to sell any dorm furniture or build parts you didn't buy yourself.
      • You are still limited to a maximum of 4 terms (or less if you graduate early)

  • COMING HOME FROM UNIVERSITY
    • For Founders: Immediately upon receiving the 1 hour notification for returning back to your home neighborhood during your last day on campus (you have received your diploma or you will not be returning to do so)
      • Pay the protection money to the mob
      • Reduce your family funds to either $8308 or 10% of your total balance
      • Return to your home lot, build your shelter and buy any skill or toddler books you wish.
        • This is the first day of your challenge. Be sure to note the day and week you begin this day.
      • Finally walk to the required rabbithole to apply for the job you picked (or rolled for) at the beginning, and proceed with the challenge as normal.
        • Founders are NOT allowed to upload their resume. But don't worry - you will still get the job boost in any career tied to your degree.
    • For Future Generations: Immediately upon receiving the 1 hour notification for returning back to your home neighborhood during your last day on campus (you have received your diploma or you will not be returning to do so)
      • Pay the protection money to the mob if Criminal is not clear
      • Walk to the rabbithole to get your job or upload your resume if Science and Communications are clear.
    • What you may bring home and when: (for founders - future generations also have to abide by any restrictions still in effect)
      • You may bring home 3 items from University (ANY two items and your Diploma)
      • One of your three items MUST be your University Diploma if you have graduated.
      • Books: One book counts as one item.
        • You may bring home any skill books from the two book shelves in the dorm.
        • You may bring home any other books you find in unusual ways (through an opportunity, from fishing, dumpster diving etc.).
        • You may bring home your study books (the texts you study from for your major).
      • You may bring home one vehicle that is parked at the dorm.
      • You may bring home ANY of the study aids, the science station or the group science project (they may be restricted and unusable by future sims, but you can bring them home), again, put it in family inventory.
        • It must be placed upon landing back in the home neighborhood.
      • If you have earned it, you may bring home the group science project. It must live in your family inventory until Politics is cleared.
      • You may bring home any furniture you wish. Again, it must be placed upon landing back home.
        • Objects like treadmills, bench presses, ovens, stereos and musical instruments, comfortable beds, etc., will still be restricted.
      • You must leave all collectibles, seeds, plants, research samples, and other such things at your dorm.
        • These will not count towards your collection goals.
      • If you had any gnomes spawn that you want to keep in your family inventory for scoring purposes, you may do that. They do not count against your 3 objects.
      • NOTE: If you have selected the Big backpacks advantage, you may bring home 5 items rather than 3, within the restrictions above. See Advantages and Handicaps.
      • If you own Seasons, upon returning to the home neighborhood, set your seasons to winter all the time.

Alternate Clear for Alien Technology

  • NOTE: If your sim narrowly escapes being hit by a meteor while at University, they can take said meteor to the School of Science for testing. This will allow you to skip one of the steps marked with Meteor.PNG symbol of any method of Alien Technology lift.

  • While still at University:
    • Meteor.PNGTop Science, Handiness, Logic, and Gardening skills.
    • Meteor.PNGDo following:
      • Analyze 1 rock, 1 plant, 1 fish, and 1 insect that you have found, collected, or harvested yourself to create samples.
      • Use the Science Research Station to create:
        • 3 Super Spice plant sim cures (herb experiment)
        • 3 Plasma Bugs (radiation experiment)
        • 3 perfect Empanadas (horticulture experiment - you may eat these even if Culinary has not been lifted.)
        • 3 Forbidden Fruits (DNA experiment on seeds)
    • Meteor.PNGUse the large Group Science Project located on campus and activate the White beam.
      • You CAN do this with the group science project outside the Science building on campus - but it's tricky dealing with other sims coming in and "helping" because you cannot see what progress their contribution is making.
      • You may NOT do this with the group science project you receive as a reward for topping the Science skill.
    • Meteor.PNGDo following:
      • Turn yourself into a Plantsim with a Forbidden fruit.
      • Cure yourself of being a Plantsim with the Super spice.
    • Meteor.PNGWhen you return home from University:
      • Place the Science Research Station on your home lot and obtain three DNA Samples from sims once you are back in the Neighborhood.
        • This can be done by the founder - the station has JUST enough battery life to finish these DNA samples and one other operation and then it may not be used again until Science has been cleared.
        • If you have vampires, werewolves, genies, mermaids, witches, aliens, or fairies in your game (that is, you own Seasons, Supernatural, or Island Paradise, and you have not turned occults off), one of your DNA samples MUST be from an alien, a mermaid or a supernatural sim.
      • Use your Science Research Station to clone ONE of your DNA samples and produce a newborn. There is only enough juice left to create ONE child.
        • You are allowed to wait to do this till after you have cleared your founder's career.
    • Raise the resulting child as your own. This child is allowed to lift a restriction but they may never be eligible to be the heir.
  • Some notes on this
    • You MAY bring the Big Science Project home from University, but it may not be placed on the lot until Alien Technology and Politics is cleared. It takes up a 9x9 area. You ALSO may not even USE the thing until Science is cleared.
    • Please note that if you do bring the Group Science Project home, it takes up one of the slots of things you can bring back with you - so you would have to leave something else out that you would be able to use right away.
    • You may also bring home the Science research station, again it takes up one of your three items. You are not allowed to purchase the Science station from the buy menu until Science is cleared, once you reach the home neighborhood.
    • You can start this at University and do most of your collecting, sampling, and experimentation while on campus.
    • If you do NOT do this with your founder while on campus, you MUST have Science, Politics, and Military cleared, and be actively working on Naturalist to start it.
      • Once you have a sim working on Naturalist, you may copy the Science Project community lot from the University and place it in your neighborhood, preferably near the science rabbit hole. Set the lot as a large park.
      • You may ONLY use this community lot science project to achieve the White Beam. You may not place or use any Group Science Project items that you have in family inventory until Alien Tech. has been cleared.


Plant Sims

  • Upon starting a Plant Sim challenge or choosing to have your sim changed to a Plant Sim:
    • Plant Sims have unique reproductive requirements. Because of their vegetable nature they are able to induce limited fertility even in toxic ash.
    • All Forbidden Fruit must be cultivated indoors, with plant pots.
    • Only seeds that have been created by WooHoo can be planted; you are not permitted to clone them or otherwise produce them "unnaturally". (These restrictions no longer apply once Naturalist is cleared).
    • Plant the forbidden fruit once your Gardening skill is high enough.
    • Plant Sims may plant, tend, and harvest Forbidden Fruit even before Naturalist is cleared.
    • You may have up to 3 gardening pots or 3 gardening rugs before Naturalist is clear. You may use these only to raise Forbidden Fruit until Naturalist is cleared.
    • If only have University you must clear a space within the 8x8 area to grow on the ground.
    • Until Naturalist is cleared, only Plant Sims may interact with the planted Forbidden Fruit. Other Sims may not even water them.
    • Use "Pick Forbidden Fruit" instead of "Tend Garden" to get a baby.
      • Note that producing a seed does not count as becoming pregnant, for purposes of restrictions such as Master Thief. This is one of the advantages of Plant Sims.
    • Only Plant Sim babies picked from the family garden may become the heir
      • Note that heirs (and spares) must be able to trace their lineage back through heirs to the founder. Therefore, only babies picked by the heir are able to lift restrictions, as if the spouse (or another household member) picks the plant, it will not show the unbroken descent to the founder in their family tree. Make sure your heir has time enough to pick his or her children personally!
    • Plant Sims are not allowed to photosynthesize until Symphonic has been lifted.
    • Plant sims who are not Inappropriate (and thus able to bathe in the sink) must endure being dry unless they can find a convenient puddle from a broken sink indoors. They may not purposely try to re-hydrate outside in the rain or in rain puddles till Naturalist is cleared.